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List of Commands

by Syntaxvgm on Mar 7, 2025

The following commands are available on the survival server.

/calc
The calc command lets you do minecraft math right from the game. How much of what do you need to make X of something? /calc can tell you.
For info, there is a /calc help, but it's really verbose. I suggest you read the documentation for the mod here.

/ch
/ch_hud
/coordinateshud
Toggle showing your coordinates above your hotbar. This is for players that don't have a minimap mod installed.

/chatcolor <color>
Change the default color of your chat messages.

Available colors
  • yellow
  • dark_blue
  • dark_purple
  • aqua
  • gray
  • light_purple
  • white
  • dark_gray
  • green
  • dark_green
  • blue
  • black
  • red
  • rainbow
  • software_developer
  • ocean
  • desert
  • mint
  • multi_level_marketing
  • sunset
  • luffys_brother
  • three
  • lodge
  • newsweek_1995
  • greek_island
  • gold

/claimtrophies
Claims any pending trophies for the advancements in the VE tab that you have completed. Trophies will be dropped at your feet, run this in a safe place.

/countvoncount
The Count loves counting things. He can count any entity with any (reasonable) radius for you!
The command is run with the proper entity name and a radius between 1 and 500. The entity name does not include "minecraft:".
Examples:
/countvoncount sheep 10
/countvoncount item_frame 100

/distance from|to
This is a command to measure the block distance between two points. Run /distance from at one point, then /distance to at the other.

/help
Suggested sub commands bring up links to documentation on the website.

/inspect
Only available to players without a New tag. New tags remove themselves after a week.
This enables inspect mode, which lets you punch stuff and see logs for it. Come to staff before lynching anyone.

/kidschoiceawards
This command costs five diamonds to run. In order to run it, you must be holding at least 5 diamonds in your main hand. It will check the chunk you are currently standing in for a slime chunk.

/lagpickle
Read the lack pickle state. Read here if you want to learn more about the lagpickle.

/log
The carpet mod log command. Log various things to your tablist or chat. Some of these wont do anything for you, the only really useful ones I've listed below. Any tablist logger will overwrite our custom tablist stuff for you, if you want to see it you must disable all loggers.
Toggle any logger by simply running the command again.

/log tps
Toggle switching to the carpet mod based tps counter in your tablist.

Additional information If you use minihud, the TPS counter is not based on the server's reading, instead it's estimated based on like the skybox or something I think. The MSPT reading is entirely a guess based on the TPS and can't be accurate below 20. I've also noticed it's been less accurate in later versions, be it minecraft changes or our server changing to fabric from paper.
That's where this option comes in. Minihud will hook into the server reading when you use the carpet tps logger in your tablist! The MSPT will be real, and the reading will update without you opening tab so long as it's in your tablist.

/log mobcaps
Log the total mobcaps for the dimension you are in. Note that we yeet some global checks on certain categories to guarantee you spawns.

/log mobcaps <dimension>
Log the mobcaps for another dimension

/log mobcaps clear
Remove mobcaps from your tablist. Unlike other log commands, running /log mobcaps won't remove it.

/map
Provides a link to our live map.

/me
The furries use this one.

/mobcaps
Get your local mobcap results, as well as the server mobcap multiplier.

Additional information The server's mobcap multiplier ranges from 100% to 30% depending on the load. There is a modification that has been made to yeet the global cap for all categories except CREATURE, MISC, WATER_AMBIENT, and AMBIENT. This means regardless of how many mobs are loaded by other players, your local cap is guaranteed and if you do enough spawnproofing your farm is guaranteed to have a steady stream of mobs.
Note: Currently, mobcaps are locked pending a rewrite of the dynamic settings spaghetti.

/msg <player>
Message a player.

/nv
/nightvision
This toggles an infinite night vision effect with no particles. This is more of an accessibility feature than anything, and is easier than installing a mod to fullbright and having a toggle key.

/passivecount
Get a count of all passive mobs you are loading.

Additional information You don't have to worry about stray mobs that generate and spawn naturally. There is always a chicken pocket somewhere you can't find with 20 chickens. It always helps to cull random mobs you're not using, but we can't expect players to keep up on what naturally spawns and wanders around.

The command simply counts all mobs within a 500 radius of you, which is cut off by simulation/view distance. The large range is to account for mobs at bedrock when you're at build limit. If you run this command close to another player, the count may be artificially high since they are loading the area next to you.

The simulation distance is dynamic, and may be as high as 10. Run /status to see the current simulation distance.

You should never be keeping more than 100 intentionally kept passive mobs within an area at our max simulation distance. If you wanted to make a 100 sheep wool farm, for example, you'll want to make sure if you stand in the middle between your base and the wool farm you can't load either builds.

Shared bases do not get to add their cap. The reason is simple- the cap isn't some fairness per-player limit, instead of is what one player should be loading. If 5 people make a base with 500 passive mobs, it only takes one of them logging in to be suddenly loading 500 mobs.

/perimiterinfo
Get a count of spawnable blocks inside the despawn sphere from where your player is standing. This is useful for making sure your mob farm perimeter is perfect.

/rules
Provides links to our rules page and our discord link. This is a holdover from when we let unwhitelisted players join locked at spawn when we were on Paper and had a greylist.

/say
Say something. It's a built-in minecraft command that wasn't disabled, won't do much but make your name white.

/status
See the status of the server's dynamic settings.

Additional information Mobcaps range from 30% to 100%.
Chunk ticking distance (random ticks like crops) range from 3 chunks to 10.
Simulation distance can be between 5-10 chunks
View distance is currently locked at 10.
Chunk distances do not include the chunk you are standing in.
Note: Currently, the settings are locked pending a rewrite of the dynamic settings spaghetti.

/villcount
/villagercount
/villagercount
See /passivecount. It works the same way. The only difference if you can't ignore naturally spawned villagers. Get to murdering if you're over 100!

Additional information It's also worth noting that if you have any villagers that aren't doing anything special or are just in a trading hall, you should make them stupid. They still wander normally and trade fine, but they will be too slow to use in a crop farm or iron farm with good results.
They're still cpu heavy when stupified, but they're up to 50% less intensive over normal villagers. Read more here.

/vote
Bring up a list of voting links and your vote count.

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